Initial Commit
This commit is contained in:
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"permissions": {
|
||||||
|
"allow": [
|
||||||
|
"mcp__unreal-mcp__describe_toolset",
|
||||||
|
"mcp__unreal-mcp__call_tool",
|
||||||
|
"Bash(python *)"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"enabledMcpjsonServers": [
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||||||
|
"unreal-mcp"
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||||||
|
]
|
||||||
|
}
|
||||||
+12
-72
@@ -1,76 +1,16 @@
|
|||||||
# ---> UnrealEngine
|
# Unreal Engine intermediate/build artifacts
|
||||||
# Visual Studio 2015 user specific files
|
Binaries/
|
||||||
.vs/
|
Build/
|
||||||
|
DerivedDataCache/
|
||||||
# Compiled Object files
|
Intermediate/
|
||||||
*.slo
|
Saved/
|
||||||
*.lo
|
Content/Config/completedMissions.xml
|
||||||
*.o
|
Content/Config/savedSettings.xml
|
||||||
*.obj
|
.vs
|
||||||
|
.vscode/
|
||||||
# Precompiled Headers
|
|
||||||
*.gch
|
|
||||||
*.pch
|
|
||||||
|
|
||||||
# Compiled Dynamic libraries
|
|
||||||
*.so
|
|
||||||
*.dylib
|
|
||||||
*.dll
|
|
||||||
|
|
||||||
# Fortran module files
|
|
||||||
*.mod
|
|
||||||
|
|
||||||
# Compiled Static libraries
|
|
||||||
*.lai
|
|
||||||
*.la
|
|
||||||
*.a
|
|
||||||
*.lib
|
|
||||||
|
|
||||||
# Executables
|
|
||||||
*.exe
|
|
||||||
*.out
|
|
||||||
*.app
|
|
||||||
*.ipa
|
|
||||||
|
|
||||||
# These project files can be generated by the engine
|
|
||||||
*.xcodeproj
|
|
||||||
*.xcworkspace
|
|
||||||
*.sln
|
*.sln
|
||||||
*.suo
|
*.suo
|
||||||
*.opensdf
|
|
||||||
*.sdf
|
|
||||||
*.VC.db
|
*.VC.db
|
||||||
*.VC.opendb
|
*.VC.opendb
|
||||||
|
/Content/__ExternalActors__
|
||||||
# Precompiled Assets
|
/Content/__ExternalObjects__
|
||||||
SourceArt/**/*.png
|
|
||||||
SourceArt/**/*.tga
|
|
||||||
|
|
||||||
# Binary Files
|
|
||||||
Binaries/*
|
|
||||||
Plugins/**/Binaries/*
|
|
||||||
|
|
||||||
# Builds
|
|
||||||
Build/*
|
|
||||||
|
|
||||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
|
||||||
!Build/*/
|
|
||||||
Build/*/**
|
|
||||||
!Build/*/PakBlacklist*.txt
|
|
||||||
|
|
||||||
# Don't ignore icon files in Build
|
|
||||||
!Build/**/*.ico
|
|
||||||
|
|
||||||
# Built data for maps
|
|
||||||
*_BuiltData.uasset
|
|
||||||
|
|
||||||
# Configuration files generated by the Editor
|
|
||||||
Saved/*
|
|
||||||
|
|
||||||
# Compiled source files for the engine to use
|
|
||||||
Intermediate/*
|
|
||||||
Plugins/**/Intermediate/*
|
|
||||||
|
|
||||||
# Cache files for the editor to use
|
|
||||||
DerivedDataCache/*
|
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"mcpServers":
|
||||||
|
{
|
||||||
|
"unreal-mcp":
|
||||||
|
{
|
||||||
|
"type": "http",
|
||||||
|
"url": "http://127.0.0.1:8000/mcp"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
{
|
||||||
|
"version": "1.0",
|
||||||
|
"components": [
|
||||||
|
"Component.Unreal.Debugger",
|
||||||
|
"Component.Unreal.Ide",
|
||||||
|
"Microsoft.Net.Component.4.6.2.TargetingPack",
|
||||||
|
"Microsoft.VisualStudio.Component.VC.14.44.17.14.ATL",
|
||||||
|
"Microsoft.VisualStudio.Component.VC.14.44.17.14.x86.x64",
|
||||||
|
"Microsoft.VisualStudio.Component.VC.Llvm.Clang",
|
||||||
|
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
|
||||||
|
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
|
||||||
|
"Microsoft.VisualStudio.Workload.CoreEditor",
|
||||||
|
"Microsoft.VisualStudio.Workload.ManagedDesktop",
|
||||||
|
"Microsoft.VisualStudio.Workload.NativeDesktop",
|
||||||
|
"Microsoft.VisualStudio.Workload.NativeGame"
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
<Solution>
|
||||||
|
<Configurations>
|
||||||
|
<BuildType Name="Analyze" />
|
||||||
|
<BuildType Name="Debug" />
|
||||||
|
<BuildType Name="Development" />
|
||||||
|
<BuildType Name="Release" />
|
||||||
|
</Configurations>
|
||||||
|
<Folder Name="/Dependencies/">
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Analytics.Telemetry/EpicGames.Analytics.Telemetry.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Build/EpicGames.Build.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.BuildGraph/EpicGames.BuildGraph.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Core/EpicGames.Core.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Horde/EpicGames.Horde.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.IoHash/EpicGames.IoHash.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.LogMatchers/EpicGames.LogMatchers.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.MsBuild/EpicGames.MsBuild.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.OIDC/EpicGames.OIDC.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Oodle/EpicGames.Oodle.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce.Fixture/EpicGames.Perforce.Fixture.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce.Managed/EpicGames.Perforce.Managed.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce/EpicGames.Perforce.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.ProjectStore/EpicGames.ProjectStore.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Serialization/EpicGames.Serialization.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.UBA/EpicGames.UBA.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.UHT/EpicGames.UHT.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" />
|
||||||
|
</Folder>
|
||||||
|
<Folder Name="/Tests/">
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Build.Tests/EpicGames.Build.Tests.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.BuildGraph.Tests/EpicGames.BuildGraph.Tests.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Core.Tests/EpicGames.Core.Tests.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Horde.Tests/EpicGames.Horde.Tests.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.IoHash.Tests/EpicGames.IoHash.Tests.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.LogMatchers.Tests/EpicGames.LogMatchers.Tests.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce.Managed.Tests/EpicGames.Perforce.Managed.Tests.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce.Tests/EpicGames.Perforce.Tests.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Serialization.Tests/EpicGames.Serialization.Tests.csproj" />
|
||||||
|
</Folder>
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Platforms/VisionOS/Source/Programs/AutomationTool/VisionOS.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Android/Android.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Apple/Apple.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/AutomationTool.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/AutomationUtils/AutomationUtils.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/BuildGraph/BuildGraph.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/CookedEditor/CookedEditor.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/CrowdinLocalization/CrowdinLocalization.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Gauntlet/Gauntlet.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Insights/Insights.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/IOS/IOS.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Linux/Linux.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/LiveLinkHub/LiveLinkHub.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Localization/Localization.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/LowLevelTests/LowLevelTests.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Mac/Mac.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Microsoft/Microsoft.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Mutable/Mutable.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/OneSkyLocalization/OneSkyLocalization.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/SmartlingLocalization/SmartlingLocalization.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/SteamDeck/SteamDeck.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Turnkey/Turnkey.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/TVOS/TVOS.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Win/Win.Automation.csproj" />
|
||||||
|
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/XLocLocalization/XLocLocalization.Automation.csproj" />
|
||||||
|
</Solution>
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
[UnrealEd.SimpleMap]
|
||||||
|
SimpleMapName=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap
|
||||||
|
|
||||||
|
[EditoronlyBP]
|
||||||
|
bAllowClassAndBlueprintPinMatching=true
|
||||||
|
bReplaceBlueprintWithClass= true
|
||||||
|
bDontLoadBlueprintOutsideEditor= true
|
||||||
|
bBlueprintIsNotBlueprintType= true
|
||||||
|
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
[ContentBrowser]
|
||||||
|
ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonCPP
|
||||||
@@ -0,0 +1,95 @@
|
|||||||
|
[/Script/EngineSettings.GameMapsSettings]
|
||||||
|
GameDefaultMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
|
||||||
|
EditorStartupMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
|
||||||
|
GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
|
||||||
|
bOffsetPlayerGamepadIds=False
|
||||||
|
|
||||||
|
[/Script/Engine.RendererSettings]
|
||||||
|
r.ReflectionMethod=1
|
||||||
|
r.GenerateMeshDistanceFields=True
|
||||||
|
r.DynamicGlobalIlluminationMethod=1
|
||||||
|
r.Lumen.TraceMeshSDFs=0
|
||||||
|
r.Shadow.Virtual.Enable=1
|
||||||
|
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||||
|
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
|
||||||
|
r.AllowStaticLighting=False
|
||||||
|
|
||||||
|
r.SkinCache.CompileShaders=True
|
||||||
|
|
||||||
|
r.RayTracing=True
|
||||||
|
|
||||||
|
r.RayTracing.RayTracingProxies.ProjectEnabled=True
|
||||||
|
|
||||||
|
r.Substrate=True
|
||||||
|
|
||||||
|
r.Substrate.ProjectGBufferFormat=0
|
||||||
|
|
||||||
|
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
|
||||||
|
|
||||||
|
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
|
||||||
|
|
||||||
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||||
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
|
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||||
|
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
Compiler=Default
|
||||||
|
AudioSampleRate=48000
|
||||||
|
AudioCallbackBufferFrameSize=1024
|
||||||
|
AudioNumBuffersToEnqueue=1
|
||||||
|
AudioMaxChannels=0
|
||||||
|
AudioNumSourceWorkers=4
|
||||||
|
SpatializationPlugin=
|
||||||
|
SourceDataOverridePlugin=
|
||||||
|
ReverbPlugin=
|
||||||
|
OcclusionPlugin=
|
||||||
|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||||
|
CacheSizeKB=65536
|
||||||
|
MaxChunkSizeOverrideKB=0
|
||||||
|
bResampleForDevice=False
|
||||||
|
MaxSampleRate=48000.000000
|
||||||
|
HighSampleRate=32000.000000
|
||||||
|
MedSampleRate=24000.000000
|
||||||
|
LowSampleRate=12000.000000
|
||||||
|
MinSampleRate=8000.000000
|
||||||
|
CompressionQualityModifier=1.000000
|
||||||
|
AutoStreamingThreshold=0.000000
|
||||||
|
SoundCueCookQualityIndex=-1
|
||||||
|
|
||||||
|
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
||||||
|
-TargetedRHIs=SF_VULKAN_SM5
|
||||||
|
+TargetedRHIs=SF_VULKAN_SM6
|
||||||
|
|
||||||
|
[/Script/MacTargetPlatform.MacTargetSettings]
|
||||||
|
-TargetedRHIs=SF_METAL_SM5
|
||||||
|
+TargetedRHIs=SF_METAL_SM6
|
||||||
|
|
||||||
|
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||||
|
TargetedHardwareClass=Desktop
|
||||||
|
AppliedTargetedHardwareClass=Desktop
|
||||||
|
DefaultGraphicsPerformance=Maximum
|
||||||
|
AppliedDefaultGraphicsPerformance=Maximum
|
||||||
|
|
||||||
|
[/Script/Engine.Engine]
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/KingshearthLegacy")
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/KingshearthLegacy")
|
||||||
|
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonPlayerController",NewClassName="KingshearthLegacyPlayerController")
|
||||||
|
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="KingshearthLegacyGameMode")
|
||||||
|
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="KingshearthLegacyCharacter")
|
||||||
|
|
||||||
|
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||||
|
bEnablePlugin=True
|
||||||
|
bAllowNetworkConnection=True
|
||||||
|
SecurityToken=37944E7D407F8DAAEB4D25A7D45B8F52
|
||||||
|
bIncludeInShipping=False
|
||||||
|
bAllowExternalStartInShipping=False
|
||||||
|
bCompileAFSProject=False
|
||||||
|
bUseCompression=False
|
||||||
|
bLogFiles=False
|
||||||
|
bReportStats=False
|
||||||
|
ConnectionType=USBOnly
|
||||||
|
bUseManualIPAddress=False
|
||||||
|
ManualIPAddress=
|
||||||
|
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
[/Script/EngineSettings.GeneralProjectSettings]
|
||||||
|
ProjectID=CE954E444D2A872317AAC38182169D03
|
||||||
|
ProjectName=Third Person Game Template
|
||||||
|
|
||||||
|
[ConsoleVariables]
|
||||||
|
CommonUI.CheckKeyboardFocusAndParentage=1
|
||||||
|
CommonUI.DisallowUserFocusedWidgetForPendingFocusRecipient=1
|
||||||
|
CommonUI.FallbackToDesiredOnAutoRestoreFailure=1
|
||||||
@@ -0,0 +1,86 @@
|
|||||||
|
|
||||||
|
|
||||||
|
[/Script/Engine.InputSettings]
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
bAltEnterTogglesFullscreen=True
|
||||||
|
bF11TogglesFullscreen=True
|
||||||
|
bUseMouseForTouch=False
|
||||||
|
bEnableMouseSmoothing=True
|
||||||
|
bEnableFOVScaling=True
|
||||||
|
bCaptureMouseOnLaunch=True
|
||||||
|
bEnableLegacyInputScales=True
|
||||||
|
bEnableMotionControls=True
|
||||||
|
bFilterInputByPlatformUser=False
|
||||||
|
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||||
|
bAlwaysShowTouchInterface=False
|
||||||
|
bShowConsoleOnFourFingerTap=True
|
||||||
|
bEnableGestureRecognizer=False
|
||||||
|
bUseAutocorrect=False
|
||||||
|
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||||
|
DefaultViewportMouseLockMode=LockOnCapture
|
||||||
|
FOVScale=0.011110
|
||||||
|
DoubleClickTime=0.200000
|
||||||
|
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||||
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||||
|
DefaultTouchInterface=None
|
||||||
|
-ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Tilde
|
||||||
|
|
||||||
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Reference in New Issue
Block a user