Initial Commit

This commit is contained in:
2026-08-27 21:42:15 +02:00
parent b3bc22499d
commit 78730ce939
353 changed files with 7863 additions and 72 deletions
+12
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@@ -0,0 +1,12 @@
{
"permissions": {
"allow": [
"mcp__unreal-mcp__describe_toolset",
"mcp__unreal-mcp__call_tool",
"Bash(python *)"
]
},
"enabledMcpjsonServers": [
"unreal-mcp"
]
}
+12 -72
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@@ -1,76 +1,16 @@
# ---> UnrealEngine
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
# Unreal Engine intermediate/build artifacts
Binaries/
Build/
DerivedDataCache/
Intermediate/
Saved/
Content/Config/completedMissions.xml
Content/Config/savedSettings.xml
.vs
.vscode/
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/**/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
/Content/__ExternalActors__
/Content/__ExternalObjects__
+10
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@@ -0,0 +1,10 @@
{
"mcpServers":
{
"unreal-mcp":
{
"type": "http",
"url": "http://127.0.0.1:8000/mcp"
}
}
}
+17
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{
"version": "1.0",
"components": [
"Component.Unreal.Debugger",
"Component.Unreal.Ide",
"Microsoft.Net.Component.4.6.2.TargetingPack",
"Microsoft.VisualStudio.Component.VC.14.44.17.14.ATL",
"Microsoft.VisualStudio.Component.VC.14.44.17.14.x86.x64",
"Microsoft.VisualStudio.Component.VC.Llvm.Clang",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Workload.ManagedDesktop",
"Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.Workload.NativeGame"
]
}
+65
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@@ -0,0 +1,65 @@
<Solution>
<Configurations>
<BuildType Name="Analyze" />
<BuildType Name="Debug" />
<BuildType Name="Development" />
<BuildType Name="Release" />
</Configurations>
<Folder Name="/Dependencies/">
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Analytics.Telemetry/EpicGames.Analytics.Telemetry.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Build/EpicGames.Build.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.BuildGraph/EpicGames.BuildGraph.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Core/EpicGames.Core.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Horde/EpicGames.Horde.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.IoHash/EpicGames.IoHash.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.LogMatchers/EpicGames.LogMatchers.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.MsBuild/EpicGames.MsBuild.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.OIDC/EpicGames.OIDC.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Oodle/EpicGames.Oodle.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce.Fixture/EpicGames.Perforce.Fixture.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce.Managed/EpicGames.Perforce.Managed.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce/EpicGames.Perforce.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.ProjectStore/EpicGames.ProjectStore.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Serialization/EpicGames.Serialization.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.UBA/EpicGames.UBA.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.UHT/EpicGames.UHT.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" />
</Folder>
<Folder Name="/Tests/">
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Build.Tests/EpicGames.Build.Tests.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.BuildGraph.Tests/EpicGames.BuildGraph.Tests.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Core.Tests/EpicGames.Core.Tests.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Horde.Tests/EpicGames.Horde.Tests.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.IoHash.Tests/EpicGames.IoHash.Tests.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.LogMatchers.Tests/EpicGames.LogMatchers.Tests.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce.Managed.Tests/EpicGames.Perforce.Managed.Tests.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce.Tests/EpicGames.Perforce.Tests.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Serialization.Tests/EpicGames.Serialization.Tests.csproj" />
</Folder>
<Project Path="../../../Unreal Games/UE_5.8/Engine/Platforms/VisionOS/Source/Programs/AutomationTool/VisionOS.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Android/Android.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Apple/Apple.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/AutomationTool.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/AutomationUtils/AutomationUtils.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/BuildGraph/BuildGraph.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/CookedEditor/CookedEditor.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/CrowdinLocalization/CrowdinLocalization.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Gauntlet/Gauntlet.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Insights/Insights.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/IOS/IOS.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Linux/Linux.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/LiveLinkHub/LiveLinkHub.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Localization/Localization.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/LowLevelTests/LowLevelTests.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Mac/Mac.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Microsoft/Microsoft.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Mutable/Mutable.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/OneSkyLocalization/OneSkyLocalization.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/SmartlingLocalization/SmartlingLocalization.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/SteamDeck/SteamDeck.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Turnkey/Turnkey.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/TVOS/TVOS.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/Win/Win.Automation.csproj" />
<Project Path="../../../Unreal Games/UE_5.8/Engine/Source/Programs/AutomationTool/XLocLocalization/XLocLocalization.Automation.csproj" />
</Solution>
+9
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@@ -0,0 +1,9 @@
[UnrealEd.SimpleMap]
SimpleMapName=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap
[EditoronlyBP]
bAllowClassAndBlueprintPinMatching=true
bReplaceBlueprintWithClass= true
bDontLoadBlueprintOutsideEditor= true
bBlueprintIsNotBlueprintType= true
@@ -0,0 +1,2 @@
[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonCPP
+95
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@@ -0,0 +1,95 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
EditorStartupMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
bOffsetPlayerGamepadIds=False
[/Script/Engine.RendererSettings]
r.ReflectionMethod=1
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.Lumen.TraceMeshSDFs=0
r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
r.AllowStaticLighting=False
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.RayTracing.RayTracingProxies.ProjectEnabled=True
r.Substrate=True
r.Substrate.ProjectGBufferFormat=0
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM6
[/Script/MacTargetPlatform.MacTargetSettings]
-TargetedRHIs=SF_METAL_SM5
+TargetedRHIs=SF_METAL_SM6
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/KingshearthLegacy")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/KingshearthLegacy")
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonPlayerController",NewClassName="KingshearthLegacyPlayerController")
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="KingshearthLegacyGameMode")
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="KingshearthLegacyCharacter")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=37944E7D407F8DAAEB4D25A7D45B8F52
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
+8
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@@ -0,0 +1,8 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=CE954E444D2A872317AAC38182169D03
ProjectName=Third Person Game Template
[ConsoleVariables]
CommonUI.CheckKeyboardFocusAndParentage=1
CommonUI.DisallowUserFocusedWidgetForPendingFocusRecipient=1
CommonUI.FallbackToDesiredOnAutoRestoreFailure=1
+86
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@@ -0,0 +1,86 @@
[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True
bEnableMotionControls=True
bFilterInputByPlatformUser=False
bShouldFlushPressedKeysOnViewportFocusLost=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=None
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde

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