feat: Implement initial Sprite Editor application with basic UI components
- Added main application class `SpriteEditorApp` with layout setup. - Created menu bar with placeholder options. - Implemented `BottomToolbarView`, `LeftSidebarView`, `MainEditorView`, `RightSidebarView` with basic UI elements. - Added dialog classes for `ExportSettingsDialog` and `FlipbookCreatorDialog` to manage export settings and flipbook creation. - Introduced support for loading and displaying images in the flipbook creator. - Established a structure for handling sprite sheet composition and preview rendering.
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from tkinter import ttk
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class RightSidebarView(ttk.LabelFrame):
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def __init__(self, parent) -> None:
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super().__init__(parent, text="Right Sidebar (Placeholder)")
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ttk.Label(self, text="Properties / Preview").pack(anchor="nw", padx=10, pady=10)
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