Ersetze HealthComponent und StaminaComponent durch GAS-basierte AttributeSets (`UHealthAttributeSet`, `UStaminaAttributeSet`) und füge `UAbilitySystemComponent` hinzu. Implementiere neue GameplayEffects (`UGE_HealthDamage`, `UGE_HealthHealing`, `UGE_HealthDebuff`, `UGE_StaminaFatiguePenalty`) und eine Modifikator-Berechnung (`UMMC_MaxStaminaFatiguePenalty`). Erweitere `AKingshearthLegacyCharacter` um Methoden zur Attributmanipulation (`ApplyDamage`, `SpendStamina`, etc.) und Stamina-Regeneration. Aktualisiere UI-Widgets (`HealthBarWidget`, `StaminaBarWidget`) zur Nutzung der neuen AttributeSets. Entferne Legacy-Code für Health- und Stamina-Komponenten. Füge neue Assets (Niagara-Systeme, Materialien, Texturen) hinzu und passe Projektkonfiguration an (z. B. `GameplayAbilities`-Modul, `r.Substrate`).
51 lines
741 B
Plaintext
51 lines
741 B
Plaintext
{
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"FileVersion": 3,
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"EngineAssociation": "5.8",
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"Category": "",
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"Description": "",
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"Modules": [
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{
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"Name": "KingshearthLegacy",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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}
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"Plugins": [
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"Name": "ModelingToolsEditorMode",
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"Enabled": true,
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"TargetAllowList": [
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"Name": "StateTree",
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"Enabled": true
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"Name": "GameplayStateTree",
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"Enabled": true
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} |